To Reveal Art

There are many things that Oscar Wilde is known for saying (or having his characters say – many of the “Oscar Wilde” quotes, I’ve noticed, tend to actually be quotes from things he’s written. Not that that makes them any less things that came from his mind – just an interesting note). One of the more famous ones is “To reveal art and conceal the artist is art’s aim”. Continue reading

Mass Effect, Alien Design and the Unknowable Other

As mentioned in the intro post, this is one of my pet topics so hold onto your hats, kids. Please note: Later I say that I am about to spend a paragraph spoiling the original Mass Effect trilogy. This did not end up being the case. As of writing this edit, I’m about 1,000 words into that particular rant, so if you don’t want the original Mass Effect trilogy spoiled, it may be best to skip this post altogether. Continue reading

RPG Scope ft. Mass Effect: Andromeda and Dragon Age: Inquisition

One of the most important aspects of writing a story is to understand the scope of what you’re writing. In order to create a compelling story, you have to have a balance of goals and threats, so that everything feels right to the readers. If you have, say, a slice-of-life type story, the threats to your character’s goals will be normal, mundane things, and your character should react accordingly. If you’ve got a high fantasy story about a villain who wants to destroy the world, on the other hand, you’re going to have much bigger threats, and your characters will react accordingly to that instead. This applies also to the secondary threats. At least to my eye, high fantasy romance arcs often fall flat because I’m often left thinking ‘why is this as important as the world-shattering plot that’s going on in the background?’ Continue reading

Mass Effect and Engagement

I remember when I first played Dragon Age: Inquisition, on the recommendation of a friend, and that friend told me that the devs had had to tell people to move along from the first section to advance the plot, because there was such a huge volume of side quests in the first area that people were hanging around there and getting frustrated that the story wasn’t advancing. Continue reading