Interactive Stories and the Introduction

This is another blog post that I mentioned a while back and have been sitting on for a while. I’ve been working for a while on interactive types of fiction, at the moment in the context of tabletop games, but I think this applies to other types of interactive fiction as well. I’ve had a few discussions with friends on this topic recently, so that’s enough, apparently, for me to go off on a rant here.

I don’t know how many of you have played any TTRPGs, especially ones that involve some sort of worldbuilding at the start or before the game, but I’ll assume you’re at least familiar with the concept. The part of the experience that’s relevant to this post is the decisions around what setting the group plays. Continue reading

The King’s City Release Update

Here it is! The day I promised has arrived!

There are some caveats, but The King’s City is now available for people to read!

If you want the book now or prefer e-books anyway, you can go to Smashwords and purchase the book right now!

However, if you like a shelf-able version, you may have to wait a few days. I’m doing the last of the form-wrangling at the moment. I’ll keep you updated, but I doubt that it’ll take much longer.

We are still going ahead on the 16th of August for the livestream at my Twitch channel. The stream starts at 1pm, and will go for about half an hour. I’ll be answering questions on the stream, so Tweet them to me before hand, or ask in the chat! Hope to see you there!

Little Story, Big Heart

Before the hiatus, I was talking about why I thought that, despite the very simple mechanics and gameplay, the game ‘To the Moon’ was a better experience as a game than it would have been as a movie. In that, I made a comment that there were a few games that I really enjoyed for reasons that were difficult to describe – not because they’re flawless, and not despite their flaws, and not because of their flaws, really, either. I also said I was going to come back to that later, and so here we are. Continue reading

The King’s City Release Announcement

Here it is. The long-awaited arrival announcement.

The King’s City is making its way to print and e-book, at a retailer that we hope will be if not near you then at least close enough that the shipping costs won’t be extravagant. (just imagine all the Australians laughing in the distance here).

So, to get straight to the point, here are some key dates and times:

2 August 2020: The King’s City becomes available! Purchase it in e-book or in hard copy!

16 August 2020: Starting 1pm Australian Eastern time, there will be a launch party on Twitch. Tweet me questions beforehand or ask them on the Twitch chat on the day and I’ll answer them on stream!

Details about the book can be found at this page here, including content warnings if you would like them.

You can Tweet me questions or just ask about the book in general at @whimsy_metaphor

And stay tuned here, and on Twitter and Facebook for more information about the book and the livestream launch over the next few weeks!

Update?

So, I have run out of scheduled posts, and I didn’t want to miss the May update blog since I was doing so well.

I drafted it. I’ve got some other drafts sitting there ready to go. But I found I just don’t have the stomach to post them with everything else that’s going on.

I’ve got some announcements, but they’re postponed for now.

Stay safe, everyone, look after yourselves and each other. I’m still here, and I’ll be back to being a nerd about writing soon.

Interactivity and Managing Pacing

So now that I got that rant from last week out of my system, let’s spend some time on the topic I actually wanted to talk about. Interactivity and Pacing.

I’ve been doing a lot of thinking about pacing in the past couple of days, because I’ve been editing, and editing means fixing up the horrendous pacing errors I made in the first draft. Continue reading