Before the hiatus, I was talking about why I thought that, despite the very simple mechanics and gameplay, the game ‘To the Moon’ was a better experience as a game than it would have been as a movie. In that, I made a comment that there were a few games that I really enjoyed for reasons that were difficult to describe – not because they’re flawless, and not despite their flaws, and not because of their flaws, really, either. I also said I was going to come back to that later, and so here we are. Continue reading “Little Story, Big Heart”
Imagery and Symbolism
You know the drill by now. I like being opinionated about things, and I like analysing stories. This is yet another blog post about how I like to do it. Continue reading “Imagery and Symbolism”
Spelling and Grammar
Hello, thorny topic. Good to know I’m getting into one of these again so soon after a big hiatus.
I’m an editor, and a big part of my job is making sure that spelling and grammar are correct in people’s writing. Or at least, correct enough. I’ll get to that in a sec. Continue reading “Spelling and Grammar”
Liking Clichés
I get it. Sometimes liking things is embarrassing.
I’ve certainly liked media that, for whatever reason, I keep an I-would-tell-you-but-then-I’d-have-to-kill-you policy on. But those are getting fewer and further between, honestly. Not because I’ve suddenly started liking things that are better quality. That is manifestly untrue. Continue reading “Liking Clichés”
Unruly Characters
Characters. When we talk about stories, we tend to talk in terms of what I call the Big Three categories: Setting, Plot and Character. There are as many different ways to build and develop characters as there are writers. Some use sheets, some prefer not to use sheets, some like to write drabbles and scenes with their characters before writing the full story, some like to develop as they go – there are a thousand and one ways to make your characters. Continue reading “Unruly Characters”