Little Story, Big Heart

Before the hiatus, I was talking about why I thought that, despite the very simple mechanics and gameplay, the game ‘To the Moon’ was a better experience as a game than it would have been as a movie. In that, I made a comment that there were a few games that I really enjoyed for reasons that were difficult to describe – not because they’re flawless, and not despite their flaws, and not because of their flaws, really, either. I also said I was going to come back to that later, and so here we are. Continue reading “Little Story, Big Heart”

Unruly Characters

Characters. When we talk about stories, we tend to talk in terms of what I call the Big Three categories: Setting, Plot and Character. There are as many different ways to build and develop characters as there are writers. Some use sheets, some prefer not to use sheets, some like to write drabbles and scenes with their characters before writing the full story, some like to develop as they go – there are a thousand and one ways to make your characters. Continue reading “Unruly Characters”