I talked in one of the last blog posts I wrote about making interactive stories and a few of my thoughts on how they work. I mentioned, in that post, about the game ‘To the Moon’, which is one of my favourite games, along with its sequel, ‘Finding Paradise’. Continue reading
So now that I got that rant from last week out of my system, let’s spend some time on the topic I actually wanted to talk about. Interactivity and Pacing.
I’ve been doing a lot of thinking about pacing in the past couple of days, because I’ve been editing, and editing means fixing up the horrendous pacing errors I made in the first draft. Continue reading